TY - RPRT AU - Gill, David AU - Prowse, Victoria L. TI - Using Response Times to Measure Strategic Complexity and the Value of Thinking in Games PY - 2017/Jan/ PB - Institute of Labor Economics (IZA) CY - Bonn T2 - IZA Discussion Paper IS - 10518 UR - https://www.iza.org/publications/dp10518 AB - Response times are a simple low-cost indicator of the process of reasoning in strategic games (Rubinstein, 2007; Rubinstein, 2016). We leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on average when they face that situation (where we define situations according to the characteristics of play in the previous round). We find that strategic complexity varies significantly across situations, and we find considerable heterogeneity in how responsive subjects' thinking times are to complexity. We also study how variation in response times at the individual level across rounds affects strategic behavior and success. We find that 'overthinking' is detrimental to performance: when a subject thinks for longer than she would normally do in a particular situation, she wins less frequently and earns less. The behavioral mechanism that drives the reduction in performance is a tendency to move away from Nash equilibrium behavior. KW - response time KW - decision time KW - thinking time KW - strategic complexity KW - game theory KW - strategic games KW - repeated games KW - beauty contest KW - cognitive ability KW - personality ER -